StrainX.

StrainX.

StrainX.

3D

3D

Motion

Motion

Motion

Motion

Cinema4D

Cinema4D

Procedural

Procedural

Procedural

Procedural

Thesis

This project is a one-minute title sequence created as part of my MFA thesis. The piece explores visual storytelling through native simulations and procedural workflows in Cinema 4D. My goal was to push the limits of what the software could do without relying on external plugins, focusing instead on building a complete sequence within a self-contained 3D environment.

Client

Imagine RIT

Client

Imagine RIT

Client

Imagine RIT

Client

Imagine RIT

Year

2025

Year

2025

Year

2025

Year

2025

Approach

Problem Statement

How can a motion designer explore Cinema 4D’s new native particle system and native textures to simulate organic, evolving growth, without using third-party tools?

Design Approach

  • Use only native Cinema 4D tools

  • Simulate a growth-based sequence using the new particle system

  • Emphasize learning, efficiency, and experimental texture-building

  • Avoid Substance Painter and X-Particles for this test

References

Style Frames

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