Thesis
This project is a one-minute title sequence created as part of my MFA thesis. The piece explores visual storytelling through native simulations and procedural workflows in Cinema 4D. My goal was to push the limits of what the software could do without relying on external plugins, focusing instead on building a complete sequence within a self-contained 3D environment.
Approach
Problem Statement
How can a motion designer explore Cinema 4D’s new native particle system and native textures to simulate organic, evolving growth, without using third-party tools?
Design Approach
Use only native Cinema 4D tools
Simulate a growth-based sequence using the new particle system
Emphasize learning, efficiency, and experimental texture-building
Avoid Substance Painter and X-Particles for this test