About me
01. Bio
01. Bio
01. About
Experienced Multimedia Designer with a strong focus on Motion Design, specializing in creating engaging visual narratives for gamification and educational platforms. Successfully led art direction for projects like Viral Spiral and Break the Vape, enhancing user experience through cohesive design systems and motion graphics. Adept at transforming complex ideas into accessible visual content, aiming to leverage expertise in motion graphics and design systems to elevate creative projects.
Email & Phone
02. Experience
02. Experience
02. Experience
Rochester, NY • May 2025–Sept 2025
Magic Spell Studios
Visual Designer
Built custom dashboards, internal tools, and landing pages for startups in healthtech, fintech, and B2B SaaS. Worked end-to-end from wireframes to production.
Rochester, NY • May 2025–Sept 2025
Magic Spell Studios
Visual Designer
Built custom dashboards, internal tools, and landing pages for startups in healthtech, fintech, and B2B SaaS. Worked end-to-end from wireframes to production.
Rochester, NY • May 2025–Sept 2025
Magic Spell Studios
Visual Designer
Built custom dashboards, internal tools, and landing pages for startups in healthtech, fintech, and B2B SaaS. Worked end-to-end from wireframes to production.
Rochester, NY • Aug 2025–May 2025
Rochester Institute of Technology
Graduate Assistant
As Graduate Assistant for a 3D Visual & Motion Design course, developed nearly 100 pages of in-depth ZBrush and Substance Painter tutorials that became the primary learning resource for over 20 students. Conducted hands-on workflow research to streamline processes and document clear, step-by-step solutions to common technical challenges.
Rochester, NY • Aug 2025–May 2025
Rochester Institute of Technology
Graduate Assistant
As Graduate Assistant for a 3D Visual & Motion Design course, developed nearly 100 pages of in-depth ZBrush and Substance Painter tutorials that became the primary learning resource for over 20 students. Conducted hands-on workflow research to streamline processes and document clear, step-by-step solutions to common technical challenges.
Rochester, NY • Aug 2025–May 2025
Rochester Institute of Technology
Graduate Assistant
As Graduate Assistant for a 3D Visual & Motion Design course, developed nearly 100 pages of in-depth ZBrush and Substance Painter tutorials that became the primary learning resource for over 20 students. Conducted hands-on workflow research to streamline processes and document clear, step-by-step solutions to common technical challenges.
Delhi, India • May 2022–Nov 2023
Tattle Civic Technologies
Art Director
Led the visual direction for Viral Spiral, a satirical online card game on miscommunication, shaping a playful yet irony-driven design language. Developed a cohesive design system including color palette, illustration style, and scalable UI for 300+ cards, collaborating closely with writers, coders, and a junior illustrator. The project received national media recognition for its inventive, game-based approach to addressing misinformation.
Delhi, India • May 2022–Nov 2023
Tattle Civic Technologies
Art Director
Led the visual direction for Viral Spiral, a satirical online card game on miscommunication, shaping a playful yet irony-driven design language. Developed a cohesive design system including color palette, illustration style, and scalable UI for 300+ cards, collaborating closely with writers, coders, and a junior illustrator. The project received national media recognition for its inventive, game-based approach to addressing misinformation.
Delhi, India • May 2022–Nov 2023
Tattle Civic Technologies
Art Director
Led the visual direction for Viral Spiral, a satirical online card game on miscommunication, shaping a playful yet irony-driven design language. Developed a cohesive design system including color palette, illustration style, and scalable UI for 300+ cards, collaborating closely with writers, coders, and a junior illustrator. The project received national media recognition for its inventive, game-based approach to addressing misinformation.
Remote • Oct 2020–Dec 2022
People's Archive of Rural India
Freelance Illustrator
Translated complex research on systemic issues into accessible Instagram carousels, posters, and comics that bridged serious journalism with public engagement. Created an illustrated comic on sugar mill workers and displacement, while boosting online reach with multiple posts generating 3k–5k likes and active discussion.
Remote • Oct 2020–Dec 2022
People's Archive of Rural India
Freelance Illustrator
Translated complex research on systemic issues into accessible Instagram carousels, posters, and comics that bridged serious journalism with public engagement. Created an illustrated comic on sugar mill workers and displacement, while boosting online reach with multiple posts generating 3k–5k likes and active discussion.
Remote • Oct 2020–Dec 2022
People's Archive of Rural India
Freelance Illustrator
Translated complex research on systemic issues into accessible Instagram carousels, posters, and comics that bridged serious journalism with public engagement. Created an illustrated comic on sugar mill workers and displacement, while boosting online reach with multiple posts generating 3k–5k likes and active discussion.
Remote • Sept 2020–Feb 2021
Anicipate Studios
Visual Designer
Storyboarded and co-animated a motion graphics trailer for Qubits, leading visual development from concept to final delivery in collaboration with a junior animator and project manager. Designed illustration systems and assets for medical and K–12 educational platforms, creating engaging, less text-heavy learning visuals. Contributed vector-based character designs to an Adobe Animate asset pack, with four characters selected by Adobe for inclusion.
Remote • Sept 2020–Feb 2021
Anicipate Studios
Visual Designer
Storyboarded and co-animated a motion graphics trailer for Qubits, leading visual development from concept to final delivery in collaboration with a junior animator and project manager. Designed illustration systems and assets for medical and K–12 educational platforms, creating engaging, less text-heavy learning visuals. Contributed vector-based character designs to an Adobe Animate asset pack, with four characters selected by Adobe for inclusion.
Remote • Sept 2020–Feb 2021
Anicipate Studios
Visual Designer
Storyboarded and co-animated a motion graphics trailer for Qubits, leading visual development from concept to final delivery in collaboration with a junior animator and project manager. Designed illustration systems and assets for medical and K–12 educational platforms, creating engaging, less text-heavy learning visuals. Contributed vector-based character designs to an Adobe Animate asset pack, with four characters selected by Adobe for inclusion.
04. education
04. education
04. EDUCATION
Master's • 2023–2025
Rochester Institute of Technology
Master of Fine Arts
Completed advanced coursework in frontend performance, component architecture, and modern development workflows. Focused on clean code, accessibility, and scalable design systems
Master's • 2023–2025
Rochester Institute of Technology
Master of Fine Arts
Completed advanced coursework in frontend performance, component architecture, and modern development workflows. Focused on clean code, accessibility, and scalable design systems
Master's • 2023–2025
Rochester Institute of Technology
Master of Fine Arts
Completed advanced coursework in frontend performance, component architecture, and modern development workflows. Focused on clean code, accessibility, and scalable design systems
Bachelor's • 2012–2016
National Institute of Design
Bachelor of Design
Studied core computer science principles including software engineering, algorithms, and system architecture. Graduated with strong foundations in both theoretical and practical aspects of programming
Bachelor's • 2012–2016
National Institute of Design
Bachelor of Design
Studied core computer science principles including software engineering, algorithms, and system architecture. Graduated with strong foundations in both theoretical and practical aspects of programming
Bachelor's • 2012–2016
National Institute of Design
Bachelor of Design
Studied core computer science principles including software engineering, algorithms, and system architecture. Graduated with strong foundations in both theoretical and practical aspects of programming
05. Awards
05. Awards
05. Awards











